Package-level declarations
Types
Called before a RebarBlock has been broken.
Called after the material of the block is set, but before the RebarBlock's constructor is called.
Called before two fluid points are connected.
Called before two fluid points are disconnected.
Called after a RebarBlock has been broken.
Called after the rebarBlock has been deserialized.
Called after the rebarBlock's load constructor is called.
Called after a RebarBlock has been placed.
Called after the rebarBlock is serialized. A block being serialized does not necessarily mean it is going to be unloaded.
Unloaded after the rebarBlock and its chunk have been unloaded.
Called when the players WAILA display is being generated for a targeted Block. This is called if and only if the player has WAILA enabled and the block already has a generated display.
Called before a CargoDuct or RebarCargoBlock connects to an adjacent CargoDuct or RebarCargoBlock
Called after a CargoDuct disconnects from an adjacent CargoDuct or RebarCargoBlock
Called after the blocks in a chunk (but not the chunk itself) have been loaded.
Called after the rebarBlocks in a chunk (and the chunk itself) have been unloaded.
Called when all the configurable recipes are loaded
Called when an entity is added to io.github.pylonmc.rebar.entity.EntityStorage, when this is called, the entity already spawned in the world. Also fired when an entity is loaded.
Called when a RebarEntity is removed for any reason.
Called after a RebarEntity has been loaded.
Called after a RebarEntity has been unloaded. This includes the entity dying!
Called when the players WAILA display is being generated for a targeted Entity. This is called if and only if the player has WAILA enabled and the entity already has a generated display.
Called after two VirtualFluidPoints have been connected.
Called after two VirtualFluidPoints have been disconnected.
Called when something is registered to a registry.
Called when something is unregistered from a registry.