FluidIntersectionDisplay

A 'intersection display' is one of the gray displays that indicates one or more pipes being joined together.

Constructors

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constructor(block: Block)
constructor(entity: ItemDisplay)

Types

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object Companion

Properties

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val key: @Nullable NamespacedKey
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open override val point: VirtualFluidPoint
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val uuid: @NotNull UUID

Functions

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open override fun connectPipeDisplay(uuid: UUID)
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open override fun disconnectPipeDisplay(uuid: UUID)
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Returns settings associated with the block.

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open fun getWaila(player: Player): WailaDisplay?

WAILA is the text that shows up when looking at a block to tell you what the block is. It can also be used for entities.

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open override fun onDeath(event: PylonEntityDeathEvent)

Called when any entity is removed for any reason (except chunk unloading)

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open override fun write(pdc: PersistentDataContainer)

Called when the entity is saved.

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Called when debug info is requested for the entity by someone using the DebugWaxedWeatheredCutCopperStairs. If there is any transient data that can be useful for debugging, you're encouraged to save it here.