FluidPipeDisplay

Constructors

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constructor(entity: ItemDisplay)
constructor(pipe: FluidPipe, amount: Int, from: FluidPointInteraction, to: FluidPointInteraction)

Types

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object Companion

Properties

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val amount: Int
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val from: UUID
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val key: @Nullable NamespacedKey
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val to: UUID
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val uuid: @NotNull UUID

Functions

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fun delete(removeMarkersIfEmpty: Boolean, player: Player?)
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open fun getWaila(player: Player): WailaConfig?

This will only be called for the player if the player has WAILA enabled

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open override fun write(pdc: PersistentDataContainer)

Write all the state saved in the Pylon entity class to the entity's persistent data container.